11.13 Patch Note (Final Changes)

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CHECK DESCRIPTION:

GO TO THIS LINK TO SEE SO MANY OTHER CHANGES
Champions
Tahm Kench
W - Abyssal Dive
WHAC-A-FISH
tahm kench channels for s, dives for s, then appears at the targeted area, dealing 100/135/170/205/240 (+100% ap) dmg and knocking up enemies for 1 s. hitting an enemy champ refunds 30% of its
cooldown and MP cost. tahm kench can take devoured allies along for the ride (allies can always eject before the channel finishes). enemies cannot see where tahm kench is headed until s into the channel.

Champions
Tahm Kench
R - Devour
HOOK, LINE, AND DINNER
tahm kench swallows the target champ for up to 3 s. if the target champ is an enemy, they must have 3 stacks of passive - an acquired taste and take 100/250/400 +15% (+5% per 100 ap) MAX HP as magic dmg. tahm kench is also grounded and slowed by 40% movement speed. if the
target champ is an ally, they are granted a 300/450/600 (+100% ap) shield that lasts for s after devour ends. tahm kench is also grounded and slowed by 40/25/10% movement speed but can still cast w - abyssal dive. tahm kench’s allies can see when devour is available on his HP bar (enemies cannot).

Items
Anathema’s Chains
Effects
VOW (ACTIVE)
choose a nemesis to start building a vendetta over 60 s. has global range,
must be used out of combat, and can be used while dead (90 second cooldown).

Items
Anathema’s Chains
Effects
VENDETTA
take 1% reduced dmg from your nemesis per vendetta stack. this dmg
reduction starts at 0% and stacks up to 30% over 60 s.

Items
Hullbreaker
Effects
PASSIVE
while no allys are nearby, gain 20-45 armor and magic resist (level 9-18) and deal 20% increased dmg
to towers. large minions nearby also gain 60-135 armor and magic resist and deal 200% increased dmg to towers.

#Patch #Note #Summary #Final #Details #Changes #11_13 #Aphelios #Kayn #Leesin
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